﻿package Classes.Weapons.Bullets{
	import flash.display.Sprite;
	import Classes.Utils.*;
	
	public class BeelineBullet extends Bullet{
		public function BeelineBullet(){
			draw();
			execution = 3;
			speed = -15;
		}
		private function draw():void{
			var shape:Sprite = new Sprite();
			shape.graphics.beginFill(0xFFFF99);
			shape.graphics.drawRect(-1,0,2,4);
			shape.graphics.endFill();
			addChild(shape);
		}
	}
}